AI Insights · Timothy · July 2021
Top 5 Anime Games on iOS in South America Q2 2021
Discover how the top 5 anime games performed on the iOS platform in South America during the second quarter of 2021, with insights on downloads, revenue, and active users.
In the second quarter of 2021, the top five anime games on the iOS platform in South America showcased varied performance trends in weekly downloads, revenue, and active users. Here’s a closer look at the data, courtesy of Sensor Tower.
MHA: The Strongest Hero from Crunchyroll Games, LLC, launched on May 18, 2021, saw a peak in weekly downloads at 17K during its launch week. Downloads tapered off to around 5K by the end of June. Revenue peaked at approximately $13K in its second week, gradually declining to around $5K by the end of the quarter. The game’s weekly active users saw a rise to 20K in late May before slightly declining to 13K by the end of June.
NARUTO X BORUTO NINJA VOLTAGE by Bandai Namco Entertainment Inc. experienced a fluctuating trend in weekly revenue, peaking at around $5.5K in early May, before settling at about $1.7K in late June. Weekly downloads showed a decline from 5K in early April to around 2K by the end of June. Active users peaked at 8.5K in early April and then saw a gradual decline, stabilizing at around 6.4K by the end of the quarter.
The Seven Deadly Sins from Netmarble Corporation experienced an impressive spike in revenue, peaking at approximately $15K in late June. Weekly downloads were highest at 8.5K in late April, but dropped to around 1.6K by the end of June. Active users fluctuated, peaking at 16K in early May and ending the quarter at around 13K.
Yu-Gi-Oh! Duel Links by KONAMI saw significant revenue peaks, hitting $14K in mid-May and maintaining between $6K to $10K for most of the quarter. Weekly downloads were relatively low, peaking at around 1K in early June. The game maintained a steady user base, with active users hovering between 21K to 23K throughout the quarter.
ONE PIECE Bounty Rush by Bandai Namco Entertainment Inc. experienced modest revenue peaks, reaching around $3.5K in mid-May. Downloads peaked at 2.1K in mid-April but dropped to about 360 by the end of June. Active users peaked at over 4K in mid-April and gradually declined to around 1.8K by the end of the quarter.
For more detailed insights into the performance of these and other apps, visit Sensor Tower.